![]() You’ll fight it, then collect its treasure.Īfter beating up the helpless goblin, the app will place you in the zoo. This activates the blue user location dot and focuses the map on the Central Park Zoo. With the app still running in the iPhone Simulator, set the user’s location by going to Features ▸ Location ▸ Custom Location… and setting the Latitude to 40.767769 and Longitude to -73.971870. Fortunately, Xcode comes with at least two ways of handling this problem. Unlike other tutorials, MapQuest is a functional app right out of the gate! But, unless you live in New York City, you can’t do much with the app. Don’t worry, though, you won’t need to buy a plane ticket just yet. The game’s primary interface is location, which means there’s nothing to see or do without visiting Central Park. To see the map in action, build and run the app. The tiles are 256 by 256 pixels and are arranged in a grid that corresponds to a Mercator map projection. ![]() However, MapKit lets you supply your own map art to customize the information it presents.Ī map view is made up of many tiles that load dynamically as you pan around the view. This is helpful for navigating around a city, but useless for imagining you’re adventuring around a medieval world. ![]() The map view can display either a traditional road map or satellite imagery. ![]() MapKit uses tiles at various zoom levels to fill its view and provide information about geographic features, roads, etc. The main view of the game is an MKMapView. Game.swift: Contains the game logic and manages the coordinates of some game objects.MapViewController.swift: Manages the map view and handles user interaction logic and state changes.There are two heavy-lifting files in the project: For the sake of this tutorial, the game-play isn’t as important as learning how to render the map. Entering a 10-meter zone around a Point of Interest starts the encounter. These can be quests, monsters, stores or other game elements. The game has several Points of Interest that define locations where the player can interact with the game. It has a cute, childish design to make players feel comfortable and to indicate the game isn’t that serious. The hero runs around Central Park, NYC in real life, but embarks on adventures, fights monsters, and collects treasure in an alternate reality. MapQuest is the start of a fun adventure game. Open the starter project and check out the project files. Start by downloading the project materials using the Download Materials button at the top or bottom of this tutorial. Or the video course MapKit and Core Location. To get familiar with MapKit, check out MapKit Tutorial: Getting Started To create custom MapKit tiles, you’ll first have to know how to show a map. If you have a well-defined area in mind for your map, a custom map can add a ton of sizzle to your app. Given the size of the planet, it’s only practical for a well-defined, geographically small area. Hand-drawing a map takes significant effort. Taking a walk down fantasy Central Park, you’ll encounter formidable beasts that you’ll defeat on your way to glory! You’ll learn this by building a location-based adventure game. Create your own tiles to show on the map.Replace existing MapKit tiles with a different set of tiles.This tutorial covers how to include hand-drawn maps in your apps, instead of programmatically-generated maps, as Pokémon GO uses. Unfortunately, this means most maps look the same from app to app. They provide locations of nearby points of interest, help users navigate a town or park, find nearby friends, track progress on a journey or provide context for an augmented reality game. Update note: Adam Rush updated this tutorial to Xcode 11, iOS 13 and Swift 5.
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